# AnythingHabitat

## AnythingHabitat Class Reference

### Public Member Functions

> `void`` `<mark style="color:blue;">`MakeHabitat`</mark>` ``(string habitatName, bool createCreatures)`
>
> `void`` `<mark style="color:blue;">`MakeHabitat`</mark>` ``(string habitatName)`

### Member Functions

#### <mark style="color:purple;">**MakeHabitat()**</mark>

void AnythingWorld.Habitat.AnythingHabitat.MakeHabitat (string <mark style="color:blue;">habitatName</mark>)

#### <mark style="color:purple;">**MakeHabitat()**</mark>

void AnythingWorld.Habitat.AnythingHabitat.MakeHabitat (string <mark style="color:blue;">habitatName</mark>, bool <mark style="color:blue;">createCreatures</mark>)

### **Property**

#### <mark style="color:purple;">Instance</mark>

<mark style="color:blue;">AnythingHabitat</mark> AnythingWorld.Habitat.AnythingHabitat.Instance

### Parameters

| Parameters                                         | Definition |
| -------------------------------------------------- | ---------- |
| <mark style="color:blue;">`habitatName`</mark>     |            |
| <mark style="color:blue;">`createCreatures`</mark> |            |

### Example

```csharp
using AnythingWorld.Habitat;

public class MakeHabitat: MonoBehaviour
{
    public string MyHabitat;
   
    void Start()
    {
         AnythingHabitat habitatCreator = AnythingHabitat.Instance;
         habitatCreator.MakeHabitat(MyHabitat);
    }
}
```
