Set up your Unity Project
If you're completely new to Unity it might be a good idea to learn a bit about the Unity interface. The first 6 videos in the Unity essentials series is a great way to pick up the basics.
Once you've got the basics down, follow this guide and see how to get started with creating 3D content in Unity!
Sign-in to the developer portal to get your API Key! Get your unique developer API key from the dashboard.
Our REST API requires a unique developer API key for authentication in order to allow make APIs calls.
Step 1: Download the latest Unity Anything World SDK
Anything World currently provides Unity SDK. Unreal SDK will be coming soon.
Step 2: Open the project with Unity 2019.4 or above.
Step 3: Install the Editor Coroutines and Universal RP packages using the Unity Package Manager.
Step 4: Import the Anything World.unitypackage file into the project.
Step 5: Add the API: Anything World > Settings
Step 6: Open Test Scene: Assets > Anything World > Scenes > TestArea to get your creativity going!
You can also add the AnythingSetup prefab directly to any existing scene. Find the prefab: Assets > Anything World > Prefabs > Resources > AnythingSetup.prefab drag it out to Hierarchy Panel.
Step 7: Find a 3D model you like to see: Anything World > Anything Creator > Object Creator type in the name of the model for example: "Zebra" and select the one you like to see.
Looking for ideas on what to search for? How about: "Cat", "llama", "plane", "snake", "shark", "bee", "car"!
Step 8: Hit Play and see it come to life!
With Anything World you can make 3D objects stream even at the runtime. Try it out!