This class allows you to access the Anything World creation engine to make objects in runtime using code.
List<
AWObj
>
MakeManyObjects
(string objName, int quantity, bool hasBehaviour=true)
AWObj MakeObject
(string objName, bool hasBehaviour=true, bool hasCollider=true)
AWObj MakeObject
(string objName, Transform parentTransform, bool hasBehaviour=true, bool hasCollider=true, bool positionGlobally=false)
AWObj MakeObject
(string objName, Transform transform, Transform parentTransform, bool hasBehaviour=true, bool hasCollider=true, bool positionGlobally=false)
AWObj MakeObject
(string objName, Vector3 objectPos, bool hasBehaviour=true, bool hasCollider=true)
AWObj MakeObject
(string objName, Vector3 objectPos, Quaternion objectRot, bool hasBehaviour=true, bool hasCollider=true)
AWObj MakeObject
(string objName, Vector3 objectPos, Quaternion objectRot, Vector3 objectScale, bool hasBehaviour=true, bool hasCollider=true)
AWObj MakeObject
(string objName, Vector3 objectPos, Quaternion objectRot, Vector3 objectScale, Transform parentTransform, bool hasBehaviour=true, bool hasCollider=true, bool positionGlobally=false)
List< AWObj > AnythingWorld.AnythingCreator.MakeManyObjects (string objName, int quantity, bool hasBehaviour = true)
AWObj AnythingWorld.AnythingCreator.MakeObject(string objName, bool hasBehaviour = true, bool hasCollider = true)
AWObj AnythingWorld.AnythingCreator.MakeObject (string objName, Transform parentTransform, bool hasBehaviour = true, bool hasCollider = true, bool positionGlobally = false)
AWObj AnythingWorld.AnythingCreator.MakeObject (string objName, Transform transform, Transform parentTransform, bool hasBehaviour = true, bool hasCollider = true, bool positionGlobally = false )
AWObj AnythingWorld.AnythingCreator.MakeObject (string objName, Vector3 objectPos, bool hasBehaviour = true, bool hasCollider = true)
AWObj AnythingWorld.AnythingCreator.MakeObject (string objName, Vector3 objectPos, Quaternion objectRot, bool hasBehaviour = true, bool hasCollider = true)
AWObj AnythingWorld.AnythingCreator.MakeObject (string objName, Vector3 objectPos, Quaternion objectRot, Vector3 objectScale, bool hasBehaviour = true, bool hasCollider = true)
AWObj AnythingWorld.AnythingCreator.MakeObject (string objName, Vector3 objectPos, Quaternion objectRot, Vector3 objectScale, Transform parentTransform, bool hasBehaviour = true, bool hasCollider = true, bool positionGlobally = false)
AnythingCreator AnythingWorld.AnythingCreator.Instance
Dictionary<string, List > AnythingWorld.AnythingCreator.MadeThings
Reference to AWObj of the object being made. Objects are generated asynchronously, make the status of your object attached to AWObj can be queried using the ObjectMade bool property.
Parameters
Type
Definition
objName
string
Name of object to be requested from server.
objectPos
Vector3
Position in scene to be applied requested object.
objectRot
Quaternion
Local rotation to be applied to requested object.
objectScale
Vector3
Local scale to be applied to request object.
parentTransform
Transform
Transform that new object will be parented to.
transfrom
Transfrom
transform to be applied to object after creation
hasBehaviour
bool
Will object receive default behaviour & animations.
hasCollider
bool
Will object receive automatically generated collider around model.
positionGlobally
bool
Will object be applied globally? (Default: false, locally)