Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Anything World Changelog for new features and general improvements
Sign up for our Anything World Newsletter to stay up to date with the latest updates!
SIGN UP 📰
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Updates
My Processed Models: Introduced a feature for users to view and manage their processed models from Animate Anything website.
Drag & Drop Functionality: Improved model placement with an intuitive drag & drop interface.
Click-to-place mode: Similar to Drag & Drop but seamless and continuous to improve usability.
Enhanced Welcome Screen: A redesigned welcome experience to guide users on effectively utilizing the tool.
Auto-Saving Settings: The settings page now automatically saves changes, ensuring user preferences are preserved.
Area grid alignment: Now you can use the area of a GameObject to relocate the new models and change the parameters to realign them automatically until you like it.
WebGL Compatibility: Resolved issues to enable seamless WebGL builds.
Placement Accuracy: Enhanced algorithm for precise placement of objects on surfaces.
Model Capsule: Resolved problems with the capsule orientation and size.
Undisposed network resources leading to potential memory leaks.
Serialisation: Serialisation now allows the user to generate prefabs from the created model.
Animations: All animations associated with the skeletons of the models the user choose to import should now be available to be used in Unity.
UI Interface: Bugs pertaining to the My World window, AI Creator, and Model Browser have been resolved, including collection names now needing to be unique and legacy UI being replaced with the new and improved variant.
This and much, much more!
We greatly appreciate your understanding and continued support. If you encounter new issues or have any suggestions, please don't hesitate to reach out to us. Your feedback is invaluable in making our software better.
Thank you for being a part of our community.
You can download the package from your profile in Anything World's website.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch. These will be added back in later updates.
Updates:
Major UI updates.
Add Collider & Add Rigidbody Make settings are enabled by default.
Several animated models failed to play when imported to a Unity scene.
Make Settings failed to persist between Unity sessions.
Default Behaviour script for Humans walk indefinitely towards a unreachable goal.
Known Bugs:
Android builds fail to compile.
WebGL builds fail to compile.
Serialize Asset has been disabled due to issues when importing assets.
Colliders added through Make Settings are inaccurately calculated for some models.
We understand the frustration that may be caused from these issues and we want to assure you that our development team is actively working to address these bugs with a hotfix in the near future.
We greatly appreciate your understanding and continued support. If you encounter new issues or have any suggestions, please don't hesitate to reach out to us. Your feedback is invaluable in making our software better.
Thank you for being a part of our community.
You can download the package from your profile in Anything World's website.
This update extends the features of the creation panel as well as improving performance and fixing bugs across the front and backend of the package.
In this version we added model serialization as a feature, allowing you to download assets to the Asset Database at point of request.
We've also included new animation controllers for the flying insect classes that have recently been added to the database, as well as improving and extending the default behaviour scripts we offer users.
Known Issues: Mac users may have issues adding to collections through GUI in this version.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch (Eg. voice creation). These will be added back in later updates.
Fixed bugs in creation.
Fixed bugs in My World panel.
Fixed bugs with collections.
Fixed compilation issues.
Fixed some bugs with sign up panel.
Added collider options for models.
Added details panel.
Added featured models to the browser.
Added extra default behaviour classes.
Added extra example behaviour scripts.
Added settings panel.
Added serialization for models.
Added transform panel as separate window.
Updated editor GUI for random movement.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Updates
Behaviour Tree Editor: Added a visual node-based behaviour tree editor for no code creation of AI systems for various agents. In this initial release we focused on movement and obstacle avoidance but custom behaviour nodes can be created and we will add a lot of new ones in upcoming releases. If you are unfamiliar with the behaviour tree concept, we've added a explaining it in our Unity documentation.
Path creation tool: Added a spline creation and editing tool. It can be used to create a movement trajectory for NPCs. We've created a behaviour tree asset that allows you to move your characters along the spline without writing any code. Read more about it . If you know a bit of coding, it can also be extended for more advanced tasks like creating a road by generating meshes along the spline.
NavMesh based movement: Added an option to use NavMesh for imported character movement. If enabled, ground animals and humans will use a new NavMesh default behaviour. A NavMeshAgent component tailored for an imported model is generated automatically, as well as NavMeshSurface if it's not present in the current scene.
Various model serialization issues.
Click to place mode not working in the My Lists section.
Models imported from the landing page no longer consume API calls.
We greatly appreciate your understanding and continued support. If you encounter new issues or have any suggestions, please don't hesitate to reach out to us. Your feedback is invaluable in making our software better.
Thank you for being a part of our community.
You can download the package from your profile in Anything World's website.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch. These will be added back in later updates.
Added example scene for making objects with the AW scripting API.
Fixed loading errors in the My World tab.
Fixed upgrade errors when using Unity 2022.
Fixed compilation errors.
Fixed issue where certain make parameters would reset or not be applied properly.
Anything World's Unity SDK is supported on Unity versions 2021.3 - 2022.2 LTS with URP.
The Anything World versions up to 1.1.0.2 work on 2020.3 - 2022.2 LTS. To use newer versions please upgrade Unity.
The brand new early access package for Anything World is finally here! Dive in and try our brand new animation system and revamped UI.
We're kicking off with the launch of our animated quadrupeds, and will be expanding our range of models over the next few months. If you'd like to see our roadmap for animation categories, check it out on our website.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch (Eg. voice creation). These will be added back in later updates.
New rigged animations for quadruped animals!
New sample animation controllers to allow you to easily play and blend animations out of the box.
Likes and collections panel: organise and find your favourite models easily.
Expanded search results with better filtering.
Revamped vehicle and shader animation.
Behind the scenes object maker factory reworked for better performance and reliability.
Minor patch addressing some bugs in signup and login.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch (Eg. voice creation). These will be added back in later updates.
Fixed bugs with signup panel.
Fixed style not found bug when opening browser panel.
Fixed floor positioning bug.
Resolved issue where searching for "tree" would not return results.
05/07/23
26/06/23
25/05/23
22/05/23
24/04/23
21/02/23
28/11/22
09/11/22
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch. These will be added back in later updates.
Added scale clamping RequestParam for AnythingMaker.
Added AI creator window.
Added support for swimming object default behaviours.
Add CommandHandler factory for requesting commands.
Added support for mass field from database.
General performance and bug fixes.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch. These will be added back in later updates.
Flying and swimming example behaviours now turn off gravity on rigidbodies by default.
Hotfix to patch some issues with scale.
Tweaked scaling calculation after database change.
Fixed compilation error in AWObj.
This release brings in a ton of new features such as support for model serialization, extending our material loader to support more complex runtime material loading and as always performance and stability improvements across the board.
Introduced batched loading for models.
Updated habitats.
Better scaling for animation shaders.
Improved cloning for models.
Various bug fixes in the creation process.
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch. These will be added back in later updates.
Fixed issue where loading behaviour presets at runtime sometimes throws errors.
25/08/2021
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Some features and resources of the legacy package are missing at launch. These will be added back in later updates.
Fixed issues with some windows not appearing in Mac version.
Fixed issues assigning monoscripts via editor.
Namespace fixes.
Fixed OBJ models being inverted.
Fixed issue where you couldn't clear text in AI creator.
Added check version button to settings panel.
New year, new bugs to squish!
This patch has some minor package optimizations and fixes for some UWR bugs found in the 2019 versions.
Fixed Unity Web Request error messages that appear when using 2019 Unity versions.
11/11/2021
This update brings a huge graphical and performance overhaul to the Anything Creator panel, we've added new UI elements and optimized serving search results to make your development process smoother.
Additionally, we've fixed bugs across the animation and creation processes so creating with Anything World is better than ever before.
Added new cancel/clear search button in Object Creator panel.
Optimised search algorithm and thumbnail loading for object creator search panel.
Migrated to new API endpoints.
Fixed issue with character encoding when requesting some objects.
Fix issues with some prefab animations.
Fix to attribution management.
Fix to grid serialization.
26/11/21
Brrr! We've got a brand new patch update just in time for festive season!
This patch completely overhauls the search panel and makes it super easy and intuitive to find the models you need, we've also added UI scaling so you can browse models in whatever size is most comfortable for you.
New Anything Creator panel UI look.
Scalable thumbnails.
Minor grid bug fix.
Fixed voice example scene.
Fixed some animation bugs.
This release brings in a ton of new features such as support for model serialisation, extending our material loader to support more complex runtime material loading and as always performance and stability improvements across the board.
Added interface to define default shaders for AW model creation (Anything Settings)
Added extended support for different types of texture maps in material loader, shaders.
Added session logging.
Added model serialization.
Added tiling offset support for base maps.
Error logs for missing URP/HDRP when opening Creator/trying to create a model.
Optimized and consolidated editor textures.
Updated various interfaces in the Anything Creator, Settings and Login/Sign Up panels.
Changed default shaders from HLSL to Shader Graph.
Changed some joint parameters for quadrupeds and quadruped-ungulate.
Default Anything World shaders now automatically load in when not defined in the settings panel.
Fixed bug that caused voice panel to break under certain conditions.
Fixed problem with winged waddling creatures' wings to migrate away from the body.
Patched Unity bug that prevents transparent materials from being instantiated at runtime correctly.
Fixed model attribution generation to prevent duplicates and update more quickly.
Fixed issue where Anything Setup would be duplicated on deletion and undoing action.
Platform dependent compilation for Unity 2021 editor compatibility.
Fixed and improved flocking generation.
Fixed habitat generation.
Fixed bug with grid system.
Fixes to bugs when loading some OBJs with non-decimal scientific notation.
Fixes to voice.
Fixed transparency handling in MTL loader to prefer D over Tr (3ds Max specific
If you are upgrading to Anything World for Unity v1.1.0.1, some files have been reorganized, renamed, or deleted. As such, some files when imported might not be where they should be. This can be remedied by you deleting certain files and folders from the package, which are outlined below.
Note: Best practice when deleting these files and folders is to do so prior to importing a package! This might produce some errors, but these errors should all be remedied on import.
Make sure to delete these files!
AnythingWorld/AnythingEditor/Editor/TransformSettings.cs
AnythingWorld/AnythingEditor/Editor/GridSettingsEditor.cs
AnythingWorld/Resources/Settings/DefaultBehaviours.asset
Make sure to delete these folders!
AnythingWorld/AnythingUtilities/AnythingUtilities.Editor/VersionChecker
AnythingWorld/AnythingEditor/Editor/Resources
AnythingWorld/AnythingAnimation
Another solution to ensure a clean slate would be to delete the full package and to reimport the new version. Although this brings forth the version that we tested here at Anything World, this does mean that your settings would be deleted, and that on import would need to log into your account again.