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AnythingWorld.Animation.MovementJumpLegacyController
Public Methods
Blend between the different movement speeds of the object (Idle, Walk, and Run)
Transition the object to the idle animation.
Transition the object to the start of the jump animation.
Transition the object to the falling animation.
Transition the object to the end of the jump animation.
Transition the object to the run animation.
Transition the object to the walk animation.
AnythingWorld.Animation.LegacyAnimationController
Public Methods
Crossfade between the current animation and another animation
Play a new animation
Stop all animations
Controller waits a set length of seconds and then does a function call
AnythingWorld.Animation.FlyingAnimationController
Public Methods
Transition the object to the flying animation.
Transition the object to the idle animation.
MovementJumpLegacyController
Default legacy controller for rigged objects, such as animals and humans
FlyingAnimationController
Default legacy controller for flying objects, such as birds
fall
Is the object falling?
animationName
Name of animation to play
animationName
Name of animation to crossfade to
seconds
Length of time to wait for callback
callback
The function to callback