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AnythingWorld.RequestParameter.OnFailAction
AnythingWorld.RequestParameter.OnSuccessAction
Declaration
action
Action with void return type that will be invoked on successful request.
Parameters
action
Action with CallbackInfo return type that will be invoked on successful object request.
Pass action into make process that will be invoked on a successful model creation.
AnythingWorld.RequestParameter
Add collider around object that encloses object mesh(es).
Add Rigidbody to object.
Specify scripts to add to object after creation process has completed.
Clamp database scale between given values.
Make the object use the legacy animation system.
Place object on grid.
Set origin of object to the centre bottom of mesh bounds.
Set parent GameObject for created model.
Serialize model assets to database on loading completion.
Add default behaviour from default or given preset.
Define whether transformations (position, rotation) should be applied using world space or local space.
Utility for building and passing parameters to the maker pipeline.
scaleVector
Vector scale
x, y, z
Scale in the X, Y and Z axis that will be applied to transform.
scaleType
Type of scaling applied to this this model (See Utilities.ScaleType)
value
Serialize this asset.
positionVector
Position vector apply to object transform.
x, y, z
x, y and z position to apply to object transform.
scaleVector
Vector scale applied to transform.
x, y, z
Scale in the X, Y and Z axis that will be applied to transform.
quaternionRotation
Quaternion rotation to be applied to transform.
eulerRotation
Euler rotation to be applied to transform.
x, y, z
Euler rotations in the X, Y and Z axis that will be applied to transform.
behaviourPreset
Scriptable object defining default behaviours for model categories.
space
Enum defining the transform space to be used while applying transform properties to this model.