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value
Add collider to object
scriptTypes
Types of scripts to be added to object. (must be derived from MonoBehaviour)
monobehaviours
MonoBehaviour scripts to be added to object.
action | Action with void return type that will be invoked on successful request. |
action | Action with CallbackInfo return type that will be invoked on successful object request. |
lowerBound | The lower bound of object scale. |
upperBound | The upper bound of object scale. |
value
Set if model animation should be requested.
value
Tells AnythingWorld to use the legacy animation system for the created model.
quaternionRotation
Quaternion rotation to be applied to transform.
eulerRotation
Euler rotation to be applied to transform.
x, y, z
Euler rotations in the X, Y and Z axis that will be applied to transform.
action
Action that will be invoked on failed request.
action
Action that will be invoked on failed request and passed a CallbackInfo as an action.
scaleVector | Vector scale applied to transform. |
x, y, z | Scale in the X, Y and Z axis that will be applied to transform. |
parentTransform | Transform that model will be parented to. |
value | Place object on grid. |
value
Place object on ground
positionVector
Position vector apply to object transform.
x, y, z
x, y and z position to apply to object transform.
behaviourPreset
Scriptable object defining default behaviours for model categories.
scaleVector
Vector scale
x, y, z
Scale in the X, Y and Z axis that will be applied to transform.
scaleType
Type of scaling applied to this this model (See Utilities.ScaleType)
value
Serialize this asset.
space
Enum defining the transform space to be used while applying transform properties to this model.
Add collider around object that encloses object mesh(es).
Add Rigidbody to object.
Specify scripts to add to object after creation process has completed.
Clamp database scale between given values.
Make the object use the legacy animation system.
Place object on grid.
Set origin of object to the centre bottom of mesh bounds.
Set parent GameObject for created model.
Serialize model assets to database on loading completion.
Add default behaviour from default or given preset.
Define whether transformations (position, rotation) should be applied using world space or local space.
value
Add Rigidbody to object.