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Land

AnythingWorld.Animation.RunWalkIdleController.Land

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Declaration

public void Land()

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Description

Transition the object to the end of the jump animation.

JumpFall

AnythingWorld.Animation.RunWalkIdleController.JumpFall

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Declaration

public void JumpFall(bool fall)

Parameters

fall

Is the object falling?

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Description

Transition the object to the falling animation.

Run

AnythingWorld.Animation.RunWalkIdleController.Run

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Declaration

public void Run()

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Description

Transition the object to the run animation.

Idle

AnythingWorld.Animation.RunWalkIdleController.Idle

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Declaration

public void Idle()

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Description

Transition the object to the idle animation.

BlendAnimationOnSpeed

AnythingWorld.Animation.RunWalkIdleController.BlendAnimationOnSpeed

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Declaration

public void BlendAnimationOnSpeed(float speed)

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Parameters

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Description

Blend between the different movement speeds of the object (Idle, Walk, and Run)

MovementJumpLegacyController

AnythingWorld.Animation.MovementJumpLegacyController

Public Methods

Blend between the different movement speeds of the object (Idle, Walk, and Run)

Transition the object to the idle animation.

Transition the object to the start of the jump animation.

Transition the object to the falling animation.

speed

The speed of the object

Land

Transition the object to the end of the jump animation.

Run

Transition the object to the run animation.

Walk

Transition the object to the walk animation.

BlendAnimationOnSpeed
Idle
JumpStart
JumpFall

JumpStart

AnythingWorld.Animation.RunWalkIdleController.JumpStart

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Declaration

public void JumpStart()

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Description

Transition the object to the start of the jump animation.

Walk

AnythingWorld.Animation.RunWalkIdleController.Walk

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Declaration

public void Walk()

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Description

Transition the object to the walk animation.