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  • 🌍Welcome
    • 🀝Support & Community
    • ❓FAQ
  • QuickStart
    • πŸ•ΊAnimate Anything Quickstart
      • πŸ’ͺGetting the Best Possible Results for your Model
      • ⁉️FAQ
      • πŸ€Έβ€β™‚οΈAnimations by Category
    • πŸ¦†Generate Anything Quickstart
      • πŸ₯‡Best Practices for Best Results
      • ⁉️FAQ
      • πŸ’«Expected Results by Category
    • πŸƒβ€β™‚οΈUnity Quickstart
      • πŸ”Anything Browser
      • 🌍My World
      • πŸ€–AI Creator
    • 🚲Unreal Library Quickstart
      • 🍎MacOS Installation
      • πŸ€–AI Creator
      • πŸ“¦Importing models in a packaged project
      • 🚢Animate Anything
    • ⛰️Unreal Procedural Environments Quickstart
  • Unity
    • πŸ“¦Download SDK
      • πŸ““Unity Release Notes
        • Anything World for Unity v1.1.0.2
        • Anything World for Unity v1.1.0.1
        • Anything World for Unity v1.0.2.5
        • Anything World for Unity v1.0.2.4
        • Anything World for Unity v1.0.2.3
        • Anything World for Unity v1.0.2.2
        • Anything World for Unity v1.0.2.1
        • Anything World for Unity v1.0.2.0
        • Anything World for Unity v1.0.1.0EA
        • Anything World for Unity v1.0.0.1EA
        • Anything World for Unity v1.0.0.0EA
        • Anything World for Unity v3.1.20.1
        • Anything World for Unity v3.1.20
        • Anything World for Unity v3.1.19
        • Anything World for Unity v3.1.18
        • Anything World for Unity v3.1.17
        • Anything World for Unity v3.1.16
        • Anything World for Unity v3.1.15
      • βš™οΈTroubles Updating? Upgrade Guide
    • πŸ“„Documentation
      • 🌐AnythingWorld API
        • AnythingAnimate
          • βš™οΈAnimate
          • βš™οΈPoll
        • AnythingMaker
          • βš™οΈMake
        • RequestParameter
          • AddCollider
          • AddRigidbody
          • AddScripts
          • ClampDatabaseScale
          • IsAnimated
          • LegacyAnimatorInEditorOption
          • OnFailAction
          • OnSuccessAction
          • Parent
          • PlaceOnGrid
          • PlaceOnGround
          • Position
          • Rotation
          • Scale
          • ScaleMultiplier
          • ScaleType
          • SerializeAsset
          • SetDefaultBehaviourPreset
          • TransformSpace
        • 🌐Voice
          • CommandRequester
            • RequestCommand
            • RequestAndReturnCommand
        • 🌐Utilities
          • UtilityEnum
            • ScaleType
        • 🌐Animation
          • LegacyAnimationController
            • MovementJumpLegacyController
              • BlendAnimationOnSpeed
              • Idle
              • JumpStart
              • JumpFall
              • Land
              • Run
              • Walk
            • FlyingAnimationController
              • Fly
              • Idle
            • CrossFadeAnimation
            • PlayAnimation
            • StopAnimations
            • Wait
      • Behaviour Tree Editor
        • What is a Behaviour Tree?
        • How to use Behaviour Tree Editor
      • Path Creator
      • πŸ”¨Building Your Project
    • πŸ“šTutorials
    • πŸƒLegacy vs. Modern Animation System
    • ❗Known Issues
  • Unreal
    • πŸ“”Unreal Release Notes
      • Anything World for Unreal v1.2.0.0EA
      • Anything World for Unreal v1.1.0.0EA
    • πŸ“–Unreal Plugin Codebase: Intro and FAQs
    • πŸ”¬Packaged project runtime loading of AW models
  • REST API
    • πŸ“„Documentation
    • βš’οΈService Status
    • πŸ’…Preparing your 3D model
  • Unity Legacy Documentation
    • πŸ§“Legacy Package API References
      • πŸ“„API References (Legacy)
        • AnythingCreator
        • AnythingSpeech
        • AnythingHabitat
      • ❓Troubleshooting (Legacy)
    • πŸƒUnity Quickstart - Classic Version
    • 🎀Voice Creator - Classic Version
    • πŸ‘“Examples
  • Animate Anything 3D software plugins
    • 🧊Animate Anything Blender Add-on Manual
    • 🧊Animate Anything Maya Plugin Manual
    • 🧊Animate Anything 3D Studio Max Plugin Manual
    • 🧊Animate Anything Roblox Plugin Manual
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  • What is Anything World?
  • Why use Anything World?
  • Where do I start?
  • What can I build with Anything World?
  • Where can I learn more?
  • How do I get in touch?

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Welcome

Learn how to build and deploy real-time game applications using Anything World in minutes! We support Unity, Android, iOS and Web!

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Last updated 1 year ago

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What is Anything World?

Anything World is an innovative platform that combines AI, voice computing and 3D rendering with layers of behavioural intelligence. We enable users to request and play with any object imaginable. It’s the easiest and fastest way for developers to create AI-driven 3D experiences powered by voice.

At Anything World we provide unity SDK where you can browse the collection of many different 3D characters which are fully textured and animated with our own custom set of behaviours!

Why use Anything World?

Anything World is a platform that enables developers to build interactive 3D experiences up to 40% faster and more cost-effective than anyone else. Thanks to the power of AI. As a developer using our platform, you can browse an extensive collection of many different 3D assets and integrate them directly into your projects.

Where do I start?

What can I build with Anything World?

Anything World allows you to bring your projects to life with 3D characters ready to be used for games, interactive experiences and immersive tech development such as augmented reality and virtual reality, where 3D is at its core.

Take a look at our showcase and get inspired!

Where can I learn more?

How do I get in touch?

Head over to the section to begin developing with Anything World.

Check out our section or our .

If you have any questions, join our , send us an email at hello@anything.world, reach out on , connect on , or to say hello.

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