LogoLogo
  • 🌍Welcome
    • 🀝Support & Community
    • ❓FAQ
  • QuickStart
    • πŸ•ΊAnimate Anything Quickstart
      • πŸ’ͺGetting the Best Possible Results for your Model
      • ⁉️FAQ
      • πŸ€Έβ€β™‚οΈAnimations by Category
    • πŸ¦†Generate Anything Quickstart
      • πŸ₯‡Best Practices for Best Results
      • ⁉️FAQ
      • πŸ’«Expected Results by Category
    • πŸƒβ€β™‚οΈUnity Quickstart
      • πŸ”Anything Browser
      • 🌍My World
      • πŸ€–AI Creator
    • 🚲Unreal Library Quickstart
      • 🍎MacOS Installation
      • πŸ€–AI Creator
      • πŸ“¦Importing models in a packaged project
      • 🚢Animate Anything
    • ⛰️Unreal Procedural Environments Quickstart
  • Unity
    • πŸ“¦Download SDK
      • πŸ““Unity Release Notes
        • Anything World for Unity v1.1.0.2
        • Anything World for Unity v1.1.0.1
        • Anything World for Unity v1.0.2.5
        • Anything World for Unity v1.0.2.4
        • Anything World for Unity v1.0.2.3
        • Anything World for Unity v1.0.2.2
        • Anything World for Unity v1.0.2.1
        • Anything World for Unity v1.0.2.0
        • Anything World for Unity v1.0.1.0EA
        • Anything World for Unity v1.0.0.1EA
        • Anything World for Unity v1.0.0.0EA
        • Anything World for Unity v3.1.20.1
        • Anything World for Unity v3.1.20
        • Anything World for Unity v3.1.19
        • Anything World for Unity v3.1.18
        • Anything World for Unity v3.1.17
        • Anything World for Unity v3.1.16
        • Anything World for Unity v3.1.15
      • βš™οΈTroubles Updating? Upgrade Guide
    • πŸ“„Documentation
      • 🌐AnythingWorld API
        • AnythingAnimate
          • βš™οΈAnimate
          • βš™οΈPoll
        • AnythingMaker
          • βš™οΈMake
        • RequestParameter
          • AddCollider
          • AddRigidbody
          • AddScripts
          • ClampDatabaseScale
          • IsAnimated
          • LegacyAnimatorInEditorOption
          • OnFailAction
          • OnSuccessAction
          • Parent
          • PlaceOnGrid
          • PlaceOnGround
          • Position
          • Rotation
          • Scale
          • ScaleMultiplier
          • ScaleType
          • SerializeAsset
          • SetDefaultBehaviourPreset
          • TransformSpace
        • 🌐Voice
          • CommandRequester
            • RequestCommand
            • RequestAndReturnCommand
        • 🌐Utilities
          • UtilityEnum
            • ScaleType
        • 🌐Animation
          • LegacyAnimationController
            • MovementJumpLegacyController
              • BlendAnimationOnSpeed
              • Idle
              • JumpStart
              • JumpFall
              • Land
              • Run
              • Walk
            • FlyingAnimationController
              • Fly
              • Idle
            • CrossFadeAnimation
            • PlayAnimation
            • StopAnimations
            • Wait
      • Behaviour Tree Editor
        • What is a Behaviour Tree?
        • How to use Behaviour Tree Editor
      • Path Creator
      • πŸ”¨Building Your Project
    • πŸ“šTutorials
    • πŸƒLegacy vs. Modern Animation System
    • ❗Known Issues
  • Unreal
    • πŸ“”Unreal Release Notes
      • Anything World for Unreal v1.2.0.0EA
      • Anything World for Unreal v1.1.0.0EA
    • πŸ“–Unreal Plugin Codebase: Intro and FAQs
    • πŸ”¬Packaged project runtime loading of AW models
  • REST API
    • πŸ“„Documentation
    • βš’οΈService Status
    • πŸ’…Preparing your 3D model
  • Unity Legacy Documentation
    • πŸ§“Legacy Package API References
      • πŸ“„API References (Legacy)
        • AnythingCreator
        • AnythingSpeech
        • AnythingHabitat
      • ❓Troubleshooting (Legacy)
    • πŸƒUnity Quickstart - Classic Version
    • 🎀Voice Creator - Classic Version
    • πŸ‘“Examples
  • Animate Anything 3D software plugins
    • 🧊Animate Anything Blender Add-on Manual
    • 🧊Animate Anything Maya Plugin Manual
    • 🧊Animate Anything 3D Studio Max Plugin Manual
    • 🧊Animate Anything Roblox Plugin Manual
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. Unity
  2. Documentation
  3. AnythingWorld API
  4. AnythingAnimate

Poll

AnythingWorld.AnythingAnimate.Poll

Declaration

public static void Poll(Action<ModelJson> onProcessFinished, Action<string, string> onProcessFail, Action<string, string, int> onProcessPoll, string id)
public static void Poll(Action<ModelJson> onProcessFinished, Action<string, string> onProcessFail, Action<string, string, int> onProcessPoll, string id, int timeout)

Parameters

onProcessFinished

onProcessFail

Function asking the user what to do if an error occurs whilst processing. First string parameter contains the error code. Second string parameter contains the error message.

onProcessPoll

Function asking the user what to do whilst processing. First string parameter contains the current output code. Second string parameter contains the message. The int parameter accounts for how many seconds the model has been processing for.

id

The ID of the model to poll.

(timeout)

The amount of time in seconds before the polling times out. Standard timeout is set to 10 minutes.

Description

Allows you to poll for a model's current state in the Animate Anything processing pipeline. This polls continuously until the model either produces a failure or a successful result.

Example

public class MyTestScript : MonoBehaviour 
{
    string myModelID = "416e797468696e67476f6573";

    public void PollMyModel()
    {
        AnythingAnimate.Poll(
            PrintDebugWhenSuccessful,
            PrintDebugWhenFail,
            PrintDebugWhenPoll,
            myModelID);
    }
    
    // This function will be invoked if the model has successfully been animated by Animate Anything
    public void PrintDebugWhenSuccessful(ModelJson details)
    {
        Debug.Log("Model successfully animated!");
    }
    
    // This function will be invoked if an error was encountered in animating the model
    public void PrintDebugWhenFail(string code, string message)
    {
        Debug.Log("Could not animate model!");
    }
    
        // This function will be invoked whenever the model is polled for
    public void PrintDebugWhenPoll(string code, string message, int seconds)
    {
        Debug.Log("Polling for update on my model!");
    }
}
PreviousAnimateNextAnythingMaker

Last updated 9 months ago

Was this helpful?

Function asking the user what to do once the model has finished processing. ModelJson parameter contains the necessary details to create the model using .

πŸ“„
🌐
βš™οΈ
AnythingMaker.Make