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  1. Unity
  2. Documentation
  3. AnythingWorld API

RequestParameter

AnythingWorld.RequestParameter

PreviousMakeNextAddCollider

Last updated 1 year ago

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Static Methods

Add collider around object that encloses object mesh(es).

Add Rigidbody to object.

Specify scripts to add to object after creation process has completed.

Clamp database scale between given values.

Make the object use the legacy animation system.

Place object on grid.

Set origin of object to the centre bottom of mesh bounds.

Set parent GameObject for created model.

Serialize model assets to database on loading completion.

Add default behaviour from default or given preset.

Define whether transformations (position, rotation) should be applied using world space or local space.

Description

Utility for building and passing parameters to the maker pipeline.

πŸ“„
🌐
AddCollider
AddRigidbody
AddScripts
ClampDatabaseScale
LegacyAnimatorInEditor
PlaceOnGrid
PlaceOnGround
Parent
SerializeAsset
SetDefaultBehaviourPreset
TransformSpace