Static Methods

Add collider around object that encloses object mesh(es).

Add Rigidbody to object.

Specify scripts to add to object after creation process has completed.

Clamp database scale between given values.

Make the object use the legacy animation system.

Place object on grid.

Set origin of object to the centre bottom of mesh bounds.

Set parent GameObject for created model.

Serialize model assets to database on loading completion.

Add default behaviour from default or given preset.

Define whether transformations (position, rotation) should be applied using world space or local space.


Utility for building and passing parameters to the maker pipeline.

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