# MovementJumpLegacyController

**Public Methods**

| [**BlendAnimationOnSpeed**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/blendanimationonspeed.md) | Blend between the different movement speeds of the object (Idle, Walk, and Run) |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------- |
| [**Idle**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/idle.md)                                   | Transition the object to the idle animation.                                    |
| [**JumpStart**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/jumpstart.md)                         | Transition the object to the start of the jump animation.                       |
| [**JumpFall**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/jumpfall.md)                           | Transition the object to the falling animation.                                 |
| [**Land**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/land.md)                                   | Transition the object to the end of the jump animation.                         |
| [**Run**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/run.md)                                     | Transition the object to the run animation.                                     |
| [**Walk**](/anything-world/unity/documentation/anythingworld-api/animation/legacyanimationcontroller/movementjumplegacycontroller/walk.md)                                   | Transition the object to the walk animation.                                    |


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