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  • 🌍Welcome
    • 🀝Support & Community
    • ❓FAQ
  • QuickStart
    • πŸ•ΊAnimate Anything Quickstart
      • πŸ’ͺGetting the Best Possible Results for your Model
      • ⁉️FAQ
      • πŸ€Έβ€β™‚οΈAnimations by Category
    • πŸ¦†Generate Anything Quickstart
      • πŸ₯‡Best Practices for Best Results
      • ⁉️FAQ
      • πŸ’«Expected Results by Category
    • πŸƒβ€β™‚οΈUnity Quickstart
      • πŸ”Anything Browser
      • 🌍My World
      • πŸ€–AI Creator
    • 🚲Unreal Library Quickstart
      • 🍎MacOS Installation
      • πŸ€–AI Creator
      • πŸ“¦Importing models in a packaged project
      • 🚢Animate Anything
    • ⛰️Unreal Procedural Environments Quickstart
  • Unity
    • πŸ“¦Download SDK
      • πŸ““Unity Release Notes
        • Anything World for Unity v1.1.0.2
        • Anything World for Unity v1.1.0.1
        • Anything World for Unity v1.0.2.5
        • Anything World for Unity v1.0.2.4
        • Anything World for Unity v1.0.2.3
        • Anything World for Unity v1.0.2.2
        • Anything World for Unity v1.0.2.1
        • Anything World for Unity v1.0.2.0
        • Anything World for Unity v1.0.1.0EA
        • Anything World for Unity v1.0.0.1EA
        • Anything World for Unity v1.0.0.0EA
        • Anything World for Unity v3.1.20.1
        • Anything World for Unity v3.1.20
        • Anything World for Unity v3.1.19
        • Anything World for Unity v3.1.18
        • Anything World for Unity v3.1.17
        • Anything World for Unity v3.1.16
        • Anything World for Unity v3.1.15
      • βš™οΈTroubles Updating? Upgrade Guide
    • πŸ“„Documentation
      • 🌐AnythingWorld API
        • AnythingAnimate
          • βš™οΈAnimate
          • βš™οΈPoll
        • AnythingMaker
          • βš™οΈMake
        • RequestParameter
          • AddCollider
          • AddRigidbody
          • AddScripts
          • ClampDatabaseScale
          • IsAnimated
          • LegacyAnimatorInEditorOption
          • OnFailAction
          • OnSuccessAction
          • Parent
          • PlaceOnGrid
          • PlaceOnGround
          • Position
          • Rotation
          • Scale
          • ScaleMultiplier
          • ScaleType
          • SerializeAsset
          • SetDefaultBehaviourPreset
          • TransformSpace
        • 🌐Voice
          • CommandRequester
            • RequestCommand
            • RequestAndReturnCommand
        • 🌐Utilities
          • UtilityEnum
            • ScaleType
        • 🌐Animation
          • LegacyAnimationController
            • MovementJumpLegacyController
              • BlendAnimationOnSpeed
              • Idle
              • JumpStart
              • JumpFall
              • Land
              • Run
              • Walk
            • FlyingAnimationController
              • Fly
              • Idle
            • CrossFadeAnimation
            • PlayAnimation
            • StopAnimations
            • Wait
      • Behaviour Tree Editor
        • What is a Behaviour Tree?
        • How to use Behaviour Tree Editor
      • Path Creator
      • πŸ”¨Building Your Project
    • πŸ“šTutorials
    • πŸƒLegacy vs. Modern Animation System
    • ❗Known Issues
  • Unreal
    • πŸ“”Unreal Release Notes
      • Anything World for Unreal v1.2.0.0EA
      • Anything World for Unreal v1.1.0.0EA
    • πŸ“–Unreal Plugin Codebase: Intro and FAQs
    • πŸ”¬Packaged project runtime loading of AW models
  • REST API
    • πŸ“„Documentation
    • βš’οΈService Status
    • πŸ’…Preparing your 3D model
  • Unity Legacy Documentation
    • πŸ§“Legacy Package API References
      • πŸ“„API References (Legacy)
        • AnythingCreator
        • AnythingSpeech
        • AnythingHabitat
      • ❓Troubleshooting (Legacy)
    • πŸƒUnity Quickstart - Classic Version
    • 🎀Voice Creator - Classic Version
    • πŸ‘“Examples
  • Animate Anything 3D software plugins
    • 🧊Animate Anything Blender Add-on Manual
    • 🧊Animate Anything Maya Plugin Manual
    • 🧊Animate Anything 3D Studio Max Plugin Manual
    • 🧊Animate Anything Roblox Plugin Manual
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  1. Animate Anything 3D software plugins

Animate Anything 3D Studio Max Plugin Manual

Welcome to the "Animate Anything Max" plugin, a tool designed to simplify and enhance the rigging and animation process in Autodesk 3ds Max.

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Last updated 9 months ago

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Requirements:

  • Autodesk 3ds Max version 2024 or newer (versions below errors can be observed).

  • Active internet connection for cloud-based AI processing.

Features:

  • Automatic Rigging: Create rigs automatically for various types of objects, simplifying the preparation for animation.

  • Animation Generation: Use AI algorithms to generate animations for characters and creatures.

  • Cloud-Based AI Processing: Leverage a robust cloud-based system for efficient animation processing.

Installation Guide:

Downloading and installation:

  • Open the plugin's page in Autodesk App Store (to be released) and download the plugin installer.

  • Double-click on the MSI file and follow the instructions.

  • Activating the Plugin:

    • Launch 3ds Max and navigate to the 'AppStore' tab located on the top part of the interface.

    • Select "Animate Anything" to open the plugin.

  • To uninstall this plug-in, execute again the installer.

  • If you deleted, download it again from the Autodesk App Store.

  • Select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8.1/10/11) or Add/Remove Programs. The panel on the Plug-ins tab will not be removed until Max is restarted.

  • Downloading the Plugin:

  • Installing the Plugin:

    • Extract the contents of the zip file (AnimateAnythingMaxPlugin.zip).

    • Move the extracted files to C:\Program Files\Autodesk\3ds Max 2024\bin\assemblies.

  • Find Animate Anything action and drag to any menu bar

  • Usage Instructions:

    • Selecting Nodes:

      • In your 3ds Max project, select a node you wish to animate.

    Uploading for Processing:

    • Click 'Upload' to send your model to the cloud for AI processing. Monitor the status via the status text displayed below.

    Importing and Downloading:

    • Once processed, animations will be automatically imported into your 3ds Max scene. Depending on your model type, different workflows will be applied (Animation, Parts, or Static Workflow).

    • Tip you can keep your model ID to download the same model after again.

    License:

    • This plugin is covered under the MIT License, permitting extensive usage rights including commercial use.

    Contact Information:

    • For further assistance, suggestions, or support, please contact us at support@example.com.

    Appendices:

    • FAQs:

      • Q: Can I use this plugin for commercial projects? A: Yes, you can.

      • Q: What types of animations can be generated? A: The plugin supports a variety of animations, including bipedal and animal motions.

    Glossary:

    • Rigging: The process of setting up the bone structures in a 3D model for animation.

    • AI Processing: Utilizing artificial intelligence to automate the animation process.

Download the pre-packaged zip file . An active account is required for usage.

Go the

Obtain your API Key from your and enter it in the plugin’s config within 3ds Max to activate, you need todo this the first time.

🧊
directly from our website
Custom Interface
account dashboard
Follow the steps
Open the plugin
Customize User Interface
Animate Anything Action
Add your key here