πͺGetting the Best Possible Results for your Model
This documentation will provide insight into how to prepare a 3D model to receive the best possible results when uploading to the Animate Anything service.
Preparing your model for Animate Anything:
Pose: Models should not exhibit any sort of energetic activity.
Bipeds: The mesh should adhere to a "neutral pose" meaning bipedal models (models that walk on two legs) should be in a "T-Pose" or "A-Pose".

Quadrupeds: The legs for animals or other four legged creatures should point straight down.

Mesh:









Material/Textures:

File > Export > FBX, then change path mode to Copy and enable the embed textures option.




Face Direction: The model should conform with standard rotation - facing -Y axis in Blender; facing +Z axis in Maya.

Additional Resources:
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