Anything World for Unity v1.1.0.2
Please note: The new version of Anything World is not compatible with the legacy version of the package. If you want to upgrade an existing project please contact us on discord or via email.
Changelog
[1.1.0.2] - 2024-04-17
Updates
Behaviour Tree Editor: Added a visual node-based behaviour tree editor for no code creation of AI systems for various agents. In this initial release we focused on movement and obstacle avoidance but custom behaviour nodes can be created and we will add a lot of new ones in upcoming releases. If you are unfamiliar with the behaviour tree concept, we've added a section explaining it in our Unity documentation.
Path creation tool: Added a spline creation and editing tool. It can be used to create a movement trajectory for NPCs. We've created a behaviour tree asset that allows you to move your characters along the spline without writing any code. Read more about it here. If you know a bit of coding, it can also be extended for more advanced tasks like creating a road by generating meshes along the spline.
NavMesh based movement: Added an option to use NavMesh for imported character movement. If enabled, ground animals and humans will use a new NavMesh default behaviour. A NavMeshAgent component tailored for an imported model is generated automatically, as well as NavMeshSurface if it's not present in the current scene.
Fixes
Various model serialization issues.
Click to place mode not working in the My Lists section.
Models imported from the landing page no longer consume API calls.
We greatly appreciate your understanding and continued support. If you encounter new issues or have any suggestions, please don't hesitate to reach out to us. Your feedback is invaluable in making our software better.
Thank you for being a part of our community.
Download v1.1.0.2
You can download the package from your profile in Anything World's website.
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