# LegacyAnimatorInEditorOption

**Declarations**

```csharp
public static LegacyAnimatorInEditorOption LegacyAnimatorInEditorOption(bool value)
```

**Parameters**

| value | Tells AnythingWorld to use the legacy animation system for the created model. |
| ----- | ----------------------------------------------------------------------------- |

#### Description

Make the object use the legacy animation system.
