Unreal Library Quickstart
Setup your Unreal project
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Setup your Unreal project
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This page introduces the Anything World plugin for Unreal Engine 5 and gives indications on how to install it and start using it. This plugin allows you to browse for static and animated 3D models in Unreal and spawn them directly in your Unreal projects.
The Anything World plugin for Unreal Engine 5 is currently in early access and its features should be considered experimental and may change significantly in later updates. Please take this into account when considering using this plugin in your specific use case.
Requirements:
Unreal Engine 5.0, 5.1, 5.2, 5.3 or 5.4.
Unreal C++ Project
Visual Studios 2019
Anything World Account Details
Anything World SDK
The plugin has been tested in using the Visual Studios IDE and Visual Studio Code however additional testing is required to ensure it is well supported in other platforms.
to get access to the Anything World SDK for Unreal.
The Anything World SDK requires the project to be created or converted to a C++ project in order to compile successfully.
If an existing project containing the AnythingWorld SDK fails to compile on startup, first remove the SDK from plugins folder of the project, open the project, and generate a C++ class. Once the project has been successfully converted, users may install the Anything World SDK within the plugins folder.
In your file browser, extract the βAnythingWorldβ plugin folder from the zip file.
In your file browser, copy the βAnythingWorldβ folder and paste it inside the βPluginsβ folder of your Unreal project.
Open your Unreal project in the Unreal Editor of Unreal Engine 5. In the main menu bar, navigate to βEditβ β βPluginsβ to open the plugins available in your project. In a section called βOtherβ, you should see the Anything World plugin and tick the pluginβs checkbox.
You will then see an βAnythingWorldβ section in the main menu bar of the Unreal Editor. You can click it to show βSettingsβ and βAnything Searchβ. Click βAnything Searchβ.
Log in to your Anything World account. Internally, this action will grant the plugin access to your Anything World API key, which is necessary to interact with our server.
Now you should be able to see the landing page of the Anything World browser, which you may want to dock. You can see the featured models on the top, and other relevant sections of models below, such as those with the highest number of likes and the most used models.
You can search for specific models by entering a query in the text bar and pressing enter. After a small time, results will appear, and you may want to filter and sort them with the available options if you want.
Clicking on any model will add it to your current level, where you can manipulate it as any actor. If the modelβs thumbnail in the browser had a play icon in the top left corner, it means it is an animated model, so you will be able to see it playing animations when you play in the level.
If the Plugins Folder does not appear automatically you can enable the Plugin folder to display by selecting the settings option on the Content Drawer and enabling 'Show Plugin Content'
For the model to be able to move through the world with a simple default random movement behaviour, you need to add a NavMeshBoundsVolume to the level.
If you now press the play button, you will see how the model moves around!
If you want to include really large models in your project, you will need to add an additional supported agent in your project settings within the Navigation System section. We recommend you this profile to ensure that all large models in our database will work correctly.
One example of a large model in our data base is red_dinosaur#0000.
If you try to load and run a large model, you will see the AWCharacter flickering at the spawning point trying to find a path.
If you only need static models, you can skip this warning. This topic only affects animated models.
Download the latest version of the Anything World plugin for Unreal Engine 5 (not the Unity package) from your in Anything Worldβs website.
If you need more information about the navigation system in unreal, you can consult it in its documentation.