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    • πŸ•ΊAnimate Anything Quickstart
      • πŸ’ͺGetting the Best Possible Results for your Model
      • ⁉️FAQ
      • πŸ€Έβ€β™‚οΈAnimations by Category
    • πŸ¦†Generate Anything Quickstart
      • πŸ₯‡Best Practices for Best Results
      • ⁉️FAQ
      • πŸ’«Expected Results by Category
    • πŸƒβ€β™‚οΈUnity Quickstart
      • πŸ”Anything Browser
      • 🌍My World
      • πŸ€–AI Creator
    • 🚲Unreal Library Quickstart
      • 🍎MacOS Installation
      • πŸ€–AI Creator
      • πŸ“¦Importing models in a packaged project
      • 🚢Animate Anything
    • ⛰️Unreal Procedural Environments Quickstart
  • Unity
    • πŸ“¦Download SDK
      • πŸ““Unity Release Notes
        • Anything World for Unity v1.1.0.2
        • Anything World for Unity v1.1.0.1
        • Anything World for Unity v1.0.2.5
        • Anything World for Unity v1.0.2.4
        • Anything World for Unity v1.0.2.3
        • Anything World for Unity v1.0.2.2
        • Anything World for Unity v1.0.2.1
        • Anything World for Unity v1.0.2.0
        • Anything World for Unity v1.0.1.0EA
        • Anything World for Unity v1.0.0.1EA
        • Anything World for Unity v1.0.0.0EA
        • Anything World for Unity v3.1.20.1
        • Anything World for Unity v3.1.20
        • Anything World for Unity v3.1.19
        • Anything World for Unity v3.1.18
        • Anything World for Unity v3.1.17
        • Anything World for Unity v3.1.16
        • Anything World for Unity v3.1.15
      • βš™οΈTroubles Updating? Upgrade Guide
    • πŸ“„Documentation
      • 🌐AnythingWorld API
        • AnythingAnimate
          • βš™οΈAnimate
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        • AnythingMaker
          • βš™οΈMake
        • RequestParameter
          • AddCollider
          • AddRigidbody
          • AddScripts
          • ClampDatabaseScale
          • IsAnimated
          • LegacyAnimatorInEditorOption
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          • Parent
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          • Position
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          • ScaleMultiplier
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        • 🌐Voice
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          • UtilityEnum
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          • LegacyAnimationController
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            • FlyingAnimationController
              • Fly
              • Idle
            • CrossFadeAnimation
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      • Behaviour Tree Editor
        • What is a Behaviour Tree?
        • How to use Behaviour Tree Editor
      • Path Creator
      • πŸ”¨Building Your Project
    • πŸ“šTutorials
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    • ❗Known Issues
  • Unreal
    • πŸ“”Unreal Release Notes
      • Anything World for Unreal v1.2.0.0EA
      • Anything World for Unreal v1.1.0.0EA
    • πŸ“–Unreal Plugin Codebase: Intro and FAQs
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    • πŸ“„Documentation
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    • πŸ’…Preparing your 3D model
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    • πŸ§“Legacy Package API References
      • πŸ“„API References (Legacy)
        • AnythingCreator
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      • ❓Troubleshooting (Legacy)
    • πŸƒUnity Quickstart - Classic Version
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    • πŸ‘“Examples
  • Animate Anything 3D software plugins
    • 🧊Animate Anything Blender Add-on Manual
    • 🧊Animate Anything Maya Plugin Manual
    • 🧊Animate Anything 3D Studio Max Plugin Manual
    • 🧊Animate Anything Roblox Plugin Manual
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On this page
  • Can the Animate Anything web tool animate...
  • What would happen if I upload an unsupported model and gave it a category of a supported model?
  • Can we redo the rig after the model has finished the Animate Anything process?
  • My textures or materials aren't displayed when I upload my model to Animate Anything! How do I fix this?

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  1. QuickStart
  2. Animate Anything Quickstart

FAQ

Can the Animate Anything web tool animate...

Category
Supported
Coming Soon

Biped

Human & Humanoid, Mini Humanoid, Blob Humanoid

Biped Dinosaur, Large Hopper

Quadruped

Canine & Feline, Lean Hooved Mammal, Long-neck Mammal, Bear & Co, Tortoise, Turtle, Ferret & Co

Hefty Hooved Mammal, Elephant, Lizard, Salamander & Co, Tailed Rodent & Co, Skunk & Armadillo, Crocodile, Primate, Tailless Rodent & Co, Small Hopper, Long-necked Dinosaur

Insect & Arachnid

Ant & Co, Crustaceans, Hopper Insect, Beetle & Co, Ladybug & Co, Small-winged Insect, Big-winged Insect, Scorpion & Co, Spider & Co

Bird & Flyer

Flying Bird, Walking Bird, Hopping Bird

Winged Dragon, Waddling Bird

Vehicles

4-wheel Vehicle, 3-wheel Vehicle, 2-wheel Vehicle

1-wheel Vehicle, Helicopter, Airplane, Biplane, Spaceship, Ship, Submarines, Tanks

Water Creatures

Fish & Cetacean

Snakes & Worms

Worm & Co, Snake & Co, Cobra & Co

Static

Object, Flora & Place

What would happen if I upload an unsupported model and gave it a category of a supported model?

That's a great question! In terms of extreme and even most mild cases where the uploaded mesh does not resemble the subcategory, you will likely fail to process. In some minor cases, users can successfully rig and animate a model that closely resembles the desired subcategory.


Can we redo the rig after the model has finished the Animate Anything process?

Unfortunately there is no way to re-rig the model once the model has completed the Animate Anything process, however we intend to fix that in the near future!


My textures or materials aren't displayed when I upload my model to Animate Anything! How do I fix this?

3D models lose reference to the necessary external image files often, especially when downloading them from 3D model website. Make sure those external image files are connected or associated properly in your 3D file. We recommend opening the file in Blender first to ensure that the file structure didn't break.

The missing material/texture plays no role in how the rig and animations are generated. You can always apply the material and texture to the animated version of the model in your favorite 3D modeling software.

If your model looks like this then you most likely have a broken reference (meaning the picture file is not where the 3D file expected it to be). If this is the case there is an easy fix, (Assuming we are using Blender) simply open the Shader Editor by selecting the top left icon icon of any of the panels and navigating to the Shader Editor option under the General panels.

In the 3D viewport, change to Object mode and select the component that is missing texture (or open the material's properties panel).

From here we should see a box that is connected to the base color parameter for the Principled BSDF node. Selecting the file icon should open a file browser, from here navigate to the the missing texture file. Repeat for any relevant files (normals, metallic, etc.) by finding the associate parameter and replacing the missing file in Shader Editor.

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Last updated 3 months ago

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When you export the file from Blender be sure to either strip the path or embed the textures by using the correct path option for the relevant file type.

πŸ•Ί
⁉️
See our guide for exporting models from Blender.
Missing reference file.
Select the file icon and reconnect the missing referenced file.