Biped
Human & Humanoid
Mini Humanoid, Blob Humanoid, Biped Dinosaur, Large Hopper
Quadruped
Canine & Feline, Lean Hooved Mammal, Long-neck Mammal, Bear & Co, Tortoise, Turtle, Ferret & Co
Hefty Hooved Mammal, Elephant, Lizard, Salamander & Co, Tailed Rodent & Co, Skunk & Armadillo, Crocodile, Primate, Tailless Rodent & Co, Small Hopper, Long-necked Dinosaur
Insect & Arachnid
Ant & Co, Crustaceans, Hopper Insect, Beetle & Co, Ladybug & Co, Small-winged Insect, Big-winged Insect, Scorpion & Co, Spider & Co
Bird & Flyer
Flying Bird, Walking Bird, Hopping Bird
Winged Dragon, Waddling Bird
Vehicles
4-wheel Vehicle, 3-wheel Vehicle, 2-wheel Vehicle
1-wheel Vehicle, Helicopter, Airplane, Biplane, Spaceship, Ship, Submarines, Tanks
Water Creatures
Fish & Cetacean
Snakes & Worms
Worm & Co, Snake & Co, Cobra & Co
Static
Object, Flora & Place
That's a great question! In terms of extreme and even most mild cases where the uploaded mesh does not resemble the subcategory, you will likely fail to process. In some minor cases, users can successfully rig and animate a model that closely resembles the desired subcategory.
Unfortunately there is no way to re-rig the model once the model has completed the Animate Anything process, however we intend to fix that in the near future!
3D models lose reference to the necessary external image files often, especially when downloading them from 3D model website. Make sure those external image files are connected or associated properly in your 3D file. We recommend opening the file in Blender first to ensure that the file structure didn't break.
The missing material/texture plays no role in how the rig and animations are generated. You can always apply the material and texture to the animated version of the model in your favorite 3D modeling software.
If your model looks like this then you most likely have a broken reference (meaning the picture file is not where the 3D file expected it to be). If this is the case there is an easy fix, (Assuming we are using Blender) simply open the Shader Editor by selecting the top left icon icon of any of the panels and navigating to the Shader Editor option under the General panels.
In the 3D viewport, change to Object mode and select the component that is missing texture (or open the material's properties panel).
From here we should see a box that is connected to the base color parameter for the Principled BSDF node. Selecting the file icon should open a file browser, from here navigate to the the missing texture file. Repeat for any relevant files (normals, metallic, etc.) by finding the associate parameter and replacing the missing file in Shader Editor.
When you export the file from Blender be sure to either strip the path or embed the textures by using the correct path option for the relevant file type. See our guide for exporting models from Blender.