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AnythingWorld.Animation.MovementJumpLegacyController
Public Methods
Blend between the different movement speeds of the object (Idle, Walk, and Run)
Transition the object to the idle animation.
Transition the object to the start of the jump animation.
Transition the object to the falling animation.
Transition the object to the end of the jump animation.
Transition the object to the run animation.
Transition the object to the walk animation.
AnythingWorld.Animation.LegacyAnimationController
Public Methods
Crossfade between the current animation and another animation
Play a new animation
Stop all animations
Controller waits a set length of seconds and then does a function call
AnythingWorld.Animation.FlyingAnimationController
Public Methods
Transition the object to the flying animation.
Transition the object to the idle animation.