arrow-left

All pages
gitbookPowered by GitBook
1 of 16

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Walk

AnythingWorld.Animation.RunWalkIdleController.Walk

hashtag
Declaration

public void Walk()

hashtag
Description

Transition the object to the walk animation.

Land

AnythingWorld.Animation.RunWalkIdleController.Land

hashtag
Declaration

public void Land()

hashtag
Description

Transition the object to the end of the jump animation.

Idle

AnythingWorld.Animation.FlyingAnimationController.Idle

hashtag
Declaration

public void Idle()

hashtag
Description

Transition the object to the idle animation.

Idle

AnythingWorld.Animation.RunWalkIdleController.Idle

hashtag
Declaration

public void Idle()

hashtag
Description

Transition the object to the idle animation.

Run

AnythingWorld.Animation.RunWalkIdleController.Run

hashtag
Declaration

public void Run()

hashtag
Description

Transition the object to the run animation.

JumpStart

AnythingWorld.Animation.RunWalkIdleController.JumpStart

hashtag
Declaration

public void JumpStart()

hashtag
Description

Transition the object to the start of the jump animation.

Fly

AnythingWorld.Animation.FlyingAnimationController.Fly

hashtag
Declaration

public void Fly()

hashtag
Description

Transition the object to the flying animation.

JumpFall

AnythingWorld.Animation.RunWalkIdleController.JumpFall

hashtag
Declaration

public void JumpFall(bool fall)

Parameters

fall

Is the object falling?

hashtag
Description

Transition the object to the falling animation.

BlendAnimationOnSpeed

AnythingWorld.Animation.RunWalkIdleController.BlendAnimationOnSpeed

hashtag
Declaration

public void BlendAnimationOnSpeed(float speed)

hashtag
Parameters

hashtag
Description

Blend between the different movement speeds of the object (Idle, Walk, and Run)

LegacyAnimationController

AnythingWorld.Animation.LegacyAnimationController

Public Methods

Crossfade between the current animation and another animation

Play a new animation

Stop all animations

Controller waits a set length of seconds and then does a function call

MovementJumpLegacyController

AnythingWorld.Animation.MovementJumpLegacyController

Public Methods

Blend between the different movement speeds of the object (Idle, Walk, and Run)

Transition the object to the idle animation.

Transition the object to the start of the jump animation.

Transition the object to the falling animation.

FlyingAnimationController

AnythingWorld.Animation.FlyingAnimationController

Public Methods

Transition the object to the flying animation.

Transition the object to the idle animation.

speed

The speed of the object

CrossFadeAnimation
PlayAnimation
StopAnimations
Wait

Land

Transition the object to the end of the jump animation.

Run

Transition the object to the run animation.

Walk

Transition the object to the walk animation.

BlendAnimationOnSpeed
Idle
JumpStart
JumpFall
Fly
Idle

StopAnimations

AnythingWorld.Animation.LegacyAnimationController.StopAnimations

Declaration

public void StopAnimations()

hashtag
Description

Stop all animations.

PlayAnimation

AnythingWorld.Animation.LegacyAnimationController.PlayAnimation

Declaration

public void PlayAnimation(string animationName)

Parameters

animationName

Name of animation to play

hashtag
Description

Play a new animation.

CrossFadeAnimation

AnythingWorld.Animation.LegacyAnimationController.CrossFadeAnimation

Declaration

public void CrossFadeAnimation(string animationName)

Parameters

animationName

Name of animation to crossfade to

hashtag
Description

Crossfade between the current animation and another animation.

Wait

AnythingWorld.Animation.LegacyAnimationController.Wait

Declaration

public IEnumerator Wait(float seconds, Action callback)

hashtag
Parameters

seconds

Length of time to wait for callback

callback

hashtag
Description

Controller waits a set length of seconds and then does a function call.

The function to callback