Unreal Quickstart
Setup your Unreal project
This page introduces the Anything World plugin for Unreal Engine 5 and gives indications on how to install it and start using it. This plugin allows you to browse for static and animated 3D models in Unreal and spawn them directly in your Unreal projects.
The Anything World plugin for Unreal Engine 5 is currently in early access and its features should be considered experimental and may change significantly in later updates. Please take this into account when considering using this plugin in your specific use case.
Requirements:
Unreal Engine 5.0 or above
Visual Studios 2019
Anything World Account Details
Anything World SDK
If you're completely new to Unreal it might be a good idea to learn a bit about the Unreal interface. The documentation provided by the Unreal team is a great place to start learning.
Once you've got the basics down, follow this guide and see how to get started with creating 3D content in Unreal!
Create your Anything World Account
Create an account through the Anything World website to get access to the Anything World SDK for Unreal.
Set up the Anything World SDK
Step 1:
Download the latest version of the Anything World plugin for Unreal Engine 5 (not the Unity package) from your account page in Anything World’s website.
Step 2:
In your file browser, extract the “AnythingWorld” plugin folder from the zip file.
Step 3:
In your file browser, copy the “AnythingWorld” plugin folder and paste it inside the “Plugins” folder of your Unreal project.
Step 4:
Open your Unreal project in the Unreal Editor of Unreal Engine 5. In the main menu bar, navigate to “Edit” → “Plugins” to open the plugins available in your project. In a section called “Other”, you should see the Anything World plugin and tick the plugin’s checkbox.
Step 5:
You will then see an “AnythingWorld” section in the main menu bar of the Unreal Editor. You can click it to show “Settings” and “Anything Search”. Click “Anything Search”.
Step 6:
Log in to your Anything World account. Internally, this action will grant the plugin access to your Anything World API key, which is necessary to interact with our server.
Step 7:
Now you should be able to see the landing page of the Anything World browser, which you may want to dock. You can see the featured models on the top, and other relevant sections of models below, such as those with the highest number of likes and the most used models.
Step 8:
You can search for specific models by entering a query in the text bar and pressing enter. After a small time, results will appear, and you may want to filter and sort them with the available options if you want.
Step 9:
Clicking on any model will add it to your current level, where you can manipulate it as any actor. If the model’s thumbnail in the browser had a play icon in the top left corner, it means it is an animated model, so you will be able to see it playing animations when you play in the level.
If the Plugins Folder does not appear automatically you can enable the Plugin folder to display by selecting the settings option on the Content Drawer and enabling 'Show Popup Content'
Step 10:
For the model to be able to move through the model with a simple default random movement behaviour, you need to add a NavMeshBoundsVolume to the level.
Step 11:
If you now press the play button, you will see how the model moves around!
Check out the Unreal Plugin Codebase: Intro and FAQs to learn more!
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