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Release Notes
Anything World Changelog for new features and general improvements

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August 30, 2021

Unity SDK 3.1.15

Fixed

  • Reduced animation jitter across all models!
  • Fixes to animation scripts
  • Mesh stitching errors fixed.
  • Fixed flock animation movement.
  • Fixed NavMeshScene button toggle.
  • Fixed double EventManager in voice example.
  • Other small bug fixes!

August 27, 2021

Unity SDK 3.1.14

Added

  • Better initialization for AnythingSetup prefabs when using voice.
  • Improved search results in AnythingCreator panel.
  • Added better attribution generation in AnythingSetup.
  • Added AttributionTag utility to change Text UI on the fly.
  • Sort by animated models in creator panel.
  • Updated model thumbnails to show animation status.
  • Updated README

Fixed

  • Fixed error handling when spawning some habitats.
  • Fixed AnythingSettings panel losing data when restarting the Unity editor.
  • Fixed characters in certain texture filenames not decoding properly.
  • Fixed attribution generation with the new API
  • Fixed voice panel creation broken by new API changes.
  • Fixed path example scene.
  • Fixed navmesh example scene.
  • Fixed vehicle wheel centering during animation.
​

August 25, 2021

Unity SDK 3.1.12

Added

β€’ Added better encoding for edge case API requests. β€’ Added properties to anything settings for easy access

Fixed

  • Fixed hopper prefab.
  • Fixed error thrown when rapidly deleting objects before completion.
  • Fixed OBJ loader issue that mirrored mesh on import.

August 23, 2021

Unity SDK 3.1.11

Fixed

  • Fixed issue where an exception would be thrown occasionally while adding behaviours at runtime.

August 10, 2021

Unity SDK 3.1.10

Features

  • Optimized model loading.

Fixed

  • Fixed issue with settings file not being found.

Changed

  • Generate API panel renamed to "Log In or Sign Up" in men

July 30, 2021

Unity SDK 3.1.8

Fixed

  • Fixed issues with some prefabs introduced in the last update.

July 28, 2021

Unity SDK 3.1.7

Features

  • Directory structure changed, to match Unity guidelines for packages.
  • Each module of anything world (eg. AnythingHabitat) is now under a namespace for better ease of use and reduced clutter when developing.
  • Optimised adding and removing AW behaviours from the inspector.
  • Improved search algorithm in Creator panel.
  • Complete voice panel overhaul with better reliability on windows devices and options to choose your input microphone.
  • Many other small optimisations behind the scenes to improve package performance in runtime and editor.

Fixed

  • Fixed issues with some models not being scaled or positioned properly in some situations.
  • Habitats now spawn consistently.
  • Fixed bug that caused occasional frame rate dips in Unity while using the AnythingWorld editor windows.
  • Fixed several animation scripts
    • WingFlap now works for WingedFlyers
    • Hopper has been optimised
  • Fixed various prefab structures to match changes in our central data structures.
    • β€œQuadruped” prefab fixed to display hands correctly if present.
    • Some β€œWinged” prefabs are fixed to display necks and heads correctly.
  • Fixed bug with initializing voice panel.
  • Fixed some compilation errors introduced in the last package update.
  • Fixed issue with AnythingSettings and AnythingSetup initialization that would sometimes throw exceptions.

Changed

  • Removed requirement for attribution text to be present in a UI element, it is now at the developer's discretion to access and display attributions.
  • Removed many obsolete animation scripts.
  • Migrated most Google Poly models over to our internal database so we can continue to serve those models.

Added

  • Introduced more items into the world, we believe they're going to be a neat addition.
Last modified 2mo ago